The 1% rule

What is the 1% rule?http://technology.guardian.co.uk/weekly/story/0,,1823959,00.html “It’s an emerging rule of thumb that suggests that if you get a group of 100 people online then one will create content, 10 will “interact” with it (commenting or offering improvements) and the other 89 will just view it.” Actually, I’m not so sure

Second Life in the Education Arena

with thanks mostly to Martin Mackain-Bremner via the recent JISC Web 2.0 Webinar Second Life official homepage: http://www.secondlife.com/ and http://secondlife.com/education/Media coverage: Second Life has received a LOT of media coverage in the past year or so. A press archive is maintained here: http://secondlife.com/news/ Some academic projects:Schome: http://www.schome.ac.uk/TPLD: http://tpld.net/main.php?page=102 Game-based learning

BBC Online courses

The BBC still have available various short self-study online courses. They include several in creative writing. Of course, a “real” course like Season of Inspiration, with tutors and fellow students to feedback on the exercises and writing, is much more useful than self-study, but until we announce the next Season

Comment is free?

Jonathan Freedland in The Guardian argues that The blogosphere risks putting off everyone but point-scoring males While “censorship” is never going to work, the idea of an online reputation is already important. I am very aware that anything I write – whether here in this blog, or on my work

Tagcrowd

TagCrowd is a website that enables you to create your own tag cloud from text: here is a tag crowd from my blog entries. blog (11) course (5) e-learning (9) e-tivity (4) exercises (4) information (4) interesting (4) knowledge (6) learning (19) management (4) online (4) post (5) posted (5) season (5) student (10) support (5) technology (5) website (9) writing (9) year (4) created at TagCrowd.com

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